Golang: Struct, Interface And Dependency Injection(DI)
Write Clean, Flexible, and Testable Go Code with Structs and Interfaces!
In this blog, we will explore when to use structs versus interfaces in Go. We will also look at how to leverage both for Dependency Injection (DI).
To make these concepts easier to grasp, we’ll use a simple analogy of a Toy Box.
What You’ll Learn?
Understanding with a real-world example: Toy Box
Understanding the Basics
When to Use Which?
Balancing Flexibility and Performance
Understanding with a real-world example: Toy Box
Structs
Think of a struct as a specific toy in a toy box, like a car.
The car has specific features, like its color, size, and type (e.g., sports car).
In programming, a struct holds data about an object.
Interfaces
An interface is like a toy box that can hold any type of toy.
It defines what toys can do, like roll, make noise, or light up. Any toy that can perform these actions can fit in the toy box.
In programming, an interface defines a set of methods that different types(struct) can implement.
Dependency Injection
Imagine a child who plays with toys. Instead of the child only being able to play with one specific toy, you let them choose any toy from the toy box whenever they want.
This is like dependency injection, where you provide a function or class with the tools (or dependencies) it needs to work, allowing for flexibility.
Understanding when to use structs versus interfaces is essential for writing clean, maintainable, and testable code in Go.
By leveraging both concepts along with Dependency Injection, we can create flexible and robust applications.
To dive deeper into the practical implementation of these ideas, including a detailed toy box example and strategies for balancing flexibility and performance, check out the full blog on Golang - Struct, Interface, and Dependency Injection.